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IndonesiaAR_General
Published on May 3, 2013
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IndonesiaAR_General
Published on May 3, 2013
https://youtu.be/V27sXmBDyTI
Virtual reality: No longer niche
Published on May 27, 2014
Quote:
Virtual-reality headgear like the Oculus Rift, the Avegant Glyph, and Sony's Morpheus are all the buzz. CNET's Brian Cooley explains the potential impact on gaming and vertical industries where VR might ultimately take root.
https://youtu.be/h1HVrAN9_T8
Creating augmented reality by merging real and virtual environments
Published on Apr 2, 2015
Quote:
Sugimoto Laboratory, Department of Information and Computer Science, Faculty of Science and Technology, Keio University
https://youtu.be/Ti8K6eUxt_8
Televised Sailing Gets a Dose of Augmented Reality
Published on Aug 29, 2013
Quote:
Sailboat racing is as thrilling, dynamic, and suspenseful as any sport—but until now it's made for boring television. No longer. Starting with the 2013 America's Cup, you will be there, virtually speaking.
New augmented reality techniques provide perspectives and information never before available to spectators: the tracks of the boats through the water, course boundaries, penalties issued, wind direction, speed, and other things that significantly affect the outcome of the race.
Read more:
"The Augmented Reality America’s Cup"
Augmented reality is making sailboat racing a thrilling spectator sport
by Stan Honey & Ken Milnes
August 29, 2013
https://youtu.be/tbK3QB-yoig
Augmented reality with a mobile robot
Published on Sep 18, 2013
Quote:
In this video we use a robot-mounted video projector to virtually revive an old computer.
Navigation of the robot is done with an extended Dynamic Window Approach. Precise localization is needed to get the CRT-monitor into the projectors field of projection.
To achieve this localization accuracy we use an extended Monte Carlo Localization on an Occupancy Grid Map. The map was created using a mapping framework with robust back-end and post map optimization.
The projection correction is done by projecting a known pattern in the scene and re-detecting it in a camera image. A coarse alignment of the projected pattern is currently done manually to facilitate its re-detection. From correspondences of the projected pattern and its re-detection we derive a transformation which aligns a projected image with a desired target in the camera image.
The old computer is revived by running an emulator on the robot and projecting its virtual screen output onto the CRT-monitor. There are still visible distortions in the projected image because the surface of the CRT-monitor is not planar.
Additionally we utilize a clap-detector as input for the game running in the emulator.
For details see the paper "Awakening history: Preparing a museum tour guide robot for augmenting exhibits", ECMR 2013 by Marc Donner, Marian Himstedt, Sven Hellbach and Hans-Joachim Bohme.
https://youtu.be/66JreCaEr20
Virtual drop helps confront fear of heights
Published on Mar 12, 2014
Quote:
Facing your phobias in a virtual environment could be the best way to conquer them in the real world
Full story here:
"Virtual reality therapy cures fears and phobias"
by Jessica Hamzelou
March 12, 2014
https://youtu.be/-wcRpmdM7Y0
Augmented Reality Binoculars
Published on Oct 13, 2015
Quote:
SRI has developed an augmented reality binocular system for training the forward observer. The technology has been successfully demonstrated as part of a live simulated training system, in which synthetic aircrafts, ground vehicles, and weapon effects are combined with real-world scenes.
https://youtu.be/Nb0WdiIIkjA
Augmented/Virtual Reality
Published on Feb 24, 2016
Quote:
Computer generated experiences complemented by the ability to actually feel and manipulate digital objects in the virtual world are so compelling that they will impact everything from real estate to retail, and healthcare to education.
https://youtu.be/7bGsWLAEflM
Augmented reality devices “in your eye” will change how we see the world
Published on Apr 12, 2016
Quote:
Augmented reality technology will revolutionise the way we navigate cities, says of 3D production company Inition in the second part of our interview.
Augmented reality devices that are tiny enough to "sit in your eye" will soon add layers of digital information over the real world, says Millns.
Users will be able to see whole cities with information layered on top of them via tiny devices placed in the eye, completely changing their urban experience, he claims.
https://youtu.be/YJg02ivYzSs
https://vimeo.com/166807261
Hyper-Reality
Published on May 19, 2016
Quote:
Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media.
by Keiichi Matsuda | http://km.cx
more at http://hyper-reality.co