Take a peak behind the curtain
Creating 3D assets is a massive undertaking that can easily be underestimated by anyone unfamiliar with the matter. In the following snippet you can see the amount of detail that goes into the digital sculpting process, the intricacy of the eye and iris design (which I completely overhauled no less than 8 times to get it where I needed it to be), the various textures created for different surface effects, as well as a first animation and clothing test of one of the main characters or R'ha - Nuun.
Once the clothing has been finalized I will move on to the next character, which will then allow me to work on the first actual scene or possibly sequence of the story.
Thanks for sticking around for this! Stay healthy out there.
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