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StarCraft II DeepMind feature layer API
Published on Nov 4, 2016
Article "DeepMind and Blizzard to release StarCraft II as an AI research environment"Today at BlizzCon 2016 in Anaheim, California, we announced our collaboration with Blizzard Entertainment to open up StarCraft II to AI and Machine Learning researchers around the world.
by Oriol Vinyals
November 4, 2016
DeepMind StarCraft II Demonstration
Streamed live Jan 24, 2019
Join Artosis, RottterdaM and a cast of special guests for a unique StarCraft II showcase live from DeepMind in London, in partnership with Blizzard.
AlphaStar: The inside story
Published on Jan 24, 2019
Google DeepMindIn recent years, StarCraft, considered to be one of the most challenging Real-Time Strategy (RTS) games and one of the longest-played esports of all time, has emerged by consensus as a “grand challenge” for AI research.
Our StarCraft II program AlphaStar is the first Artificial Intelligence to defeat a top professional player. In a series of test matches held on 19 December 2018, AlphaStar decisively beat Team Liquid’s Grzegorz "MaNa" Komincz, one of the world’s strongest professional StarCraft players, 5-0, following a successful benchmark match against his team-mate Dario “TLO” Wünsch. The matches took place under professional match conditions on a competitive ladder map and without any game restrictions.
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