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Thread: Miscellaneous

  1. #1


    Drifting in Mixed Reality - Assetto Corsa - Oculus Rift CV1

    Published on May 25, 2016

    Some drifting with friends in the Toyota AE86 at Driftplayground.

    Video quality has improved, but Assetto Corsa got updated after recording this, so expect even better quality next time. This time the video output resolution of AC to the recording software was less than what I have in the Rift.

    What is Mixed Reality?
    It?s a way to record and show gameplay to serve a better understanding of how it feels to use Virtual Reality. It uses a greenscreen to later blend out the room you are playing in and instead blending in the virtual environment life or in video editing. So it?s only a way to show to the viewers, while playing i can?t see my wheel and real hands. So it?s not like Augmented Reality, which will maybe come in a few years and will look similar.

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  3. #3

    HTC's Mixed Reality Demo

    Published on Jun 15, 2016

    At E3, the HTC Vive team talks to TechCrunch about mixed reality and how it helps consumers better understand VR.

  4. #4

    How to make mixed reality worlds in the HTC Vive

    Published on Jun 17, 2016

    A new HTC Vive tool lets you mix real people into virtual reality worlds. All it takes is a green screen, a camera, a Vive system, some video editing know-how… and a lot of patience.

  5. #5
    Article "The Dark Horse of Augmented Reality"
    The leader in mixed realities may not be who you think.

    by Josh Miller
    June 29, 2016

  6. #6

    What is Augmented Reality?

    Published on Sep 30, 2016

    CEO and Founder of DAQRI, Brian Mullins, helps clear the confusion between augmented reality (AR), virtual reality (VR), and mixed reality (MR).

  7. #7

    VR and AR go mainstream: year in review

    Published on Dec 19, 2016

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    Mixed Reality Compilation | Highlights of one Year

    Published on Apr 29, 2017

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    Vision Summit 2017 - VR/AR highlight reel

    Published on May 3, 2017

    VR/AR Highlight Reel from Vision Summit 2017.

  10. #10
    Article "Virtual Reality and Augmented Reality Device Sales to Hit $11.9 Billion and 99 Million Devices in 2021"
    Research firm forecasts 16 million virtual reality (VR) and augmented reality (AR) devices will be shipped in 2017, representing year-on-year growth of 47 percent. The market value of devices sold into the channel is estimated to be $1.6 billion.

    Smartphone VR and AR devices will account for more than 13 million units; dedicated VR devices like the Oculus Rift will account for about two-thirds of this $1.6 billion market value.

    Increased support for Google's Daydream platform and the arrival of Microsoft's mixed reality headsets will boost the market from the final quarter of 2017 onward.

    October 2, 2017

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