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Thread: Philip Rosedale

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    Philip Rosedale: Second Life, where anything is possible

    Published on Dec 4, 2008

    Why build a virtual world? Philip Rosedale talks about the virtual society he founded, Second Life, and its underpinnings in human creativity. It's a place so different that anything could happen.

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    Philip Rosedale's Presentation for University of Ottawa Symposium

    Streamed live on May 15, 2017

    What is High Fidelity and where are we heading?

    Second Life founder and former CEO Philip Rosedale founded High Fidelity in 2013 with partners Ryan Downe and Freidrica Heiberger. The company was formed to create a next-generation social virtual reality platform. High Fidelity provides a platform for users to create, deploy and explore virtual worlds and ways in which we
    can interact within them. The software is free and open source, and currently supports the Oculus Rift and the HTC Vive devices. Phillip Rosedale will showcase this incredible networked VR environment and speak to the educational potential such an immersive, collaborative and engaging environment it can foster.


    TLSS Symposium ● May 15, 2017
    Virtual and Augmented Reality in Higher Education

    This year’s theme will explore the overall values virtual and augmented reality bring to teaching, learning and research through an exploration of how we are currently using this immersive technology across a number of academic disciplines, both within the University of Ottawa and elsewhere.

    While we have had Virtual Reality (VR) technologies in various stages of development for the last 40 years, it is only over the last two years that we have witnessed a profound growth in the development of this exciting immersive media technology. A core set of recent technical breakthroughs have unleashed a huge increase in both Virtual and Augmented Reality (AR) devices and software advances. It has been suggested that VR and AR technologies will likely generate revenues of up to $150 billion by the year 2020.

    There is hardly an industry today that has not been touched by emerging VR and AR technologies: gaming, entertainment, advertising, film, manufacturing and health care to name a few, have all begun to explore the vast potential of this transformative media technology.

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