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Thread: CoppeliaSim, robot simulator, Coppelia Robotics, Zermatt, Switzerland

  1. #1

    CoppeliaSim, robot simulator, Coppelia Robotics, Zermatt, Switzerland


  2. #2


    Robotics Simulator: V-REP Demo Video November 2012

    Published on Nov 19, 2012

    V-REP is the Swiss army knife among robot simulators: you won't find a simulator with more functions, features, or more elaborate APIs.

    The robot simulator V-REP, with integrated development environment, is based on a distributed control architecture: each object/model can be individually controlled via an embedded script, a plugin, a ROS node, a remote API client, or a custom solution. This makes V-REP very versatile and ideal for multi-robot applications. Controllers can be written in C/C++, Python, Java, Lua, Matlab or Urbi.

    V-REP is used for fast algorithm development, factory automation simulations, fast prototyping and verification, robotics related education, remote monitoring, safety double-checking, etc.

    Following are V-REP's main features:

    - Cross platform
    - 5 programming approaches (embedded scripts, plugins, ROS nodes, remote API clients, or custom solutions)
    - 6 programming languages (C/C++, Python, Java, Lua, Matlab, and Urbi)
    - more than 300 different API functions
    - 100 ROS services, 30 ROS publisher types, 25 ROS subscriber types, extendable
    - 2 physics engines (ODE and Bullet)
    - Full kinematics solver (IK and FK for ANY mechanisms)
    - Mesh-mesh interference detection
    - Mesh-mesh minimum distance calculation
    - Path planning (holonomic in 2-6 dimensions, non-holonomic for car-like vehicles)
    - Vision sensors with built-in image processing (fully extendable)
    - Realistic proximity sensors (minimum distance calculation within a detection volume)
    - Built-in custom user interfaces, including editor
    - Fully integrated Reflexxes Motion Library type 4
    - Surface cutting simulation
    - Data recording and visualisation (time graphs, X/Y graph or 3D curves)
    - Integrated shape edit modes, including a semi-automatic primitive shape extraction method
    - Dynamic particles for water-/air-jet simulation
    - Model browser with drag-and-drop functionality (also during simulation)
    - Multi-level undo/redo, movie recorder, simulation of paint, exhaustive documentation, etc.

    CAD models shown in the video are courtesy of:

    - Lyall Randell
    - Eric Rohmer
    - Mey Lean Kronemann
    - Ryuichi Hodoshima
    - Hironori Itou
    - J-m@n
    - Theo Jansen
    - EPFL (Swiss Federal Institute of Technology, Lausanne)
    - Hirose-Fukushima lab, Tokyo Institute of Technology
    - Hibot corporation
    - K-Team corporation
    - Cubictek corporation
    - NT Research corporation
    - ONO-DENKI CO.,LTD. Japan
    - Kuka corporation
    - Neuronics AG
    - ABB Robotics. ABB Robotics has however no link of any kind with V-REP
    - Barrett Technology inc.

    One or more textures in those simulations have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information.

  3. #3


    Robot Simulator: Interfacing V-REP with Hardware

    Uploaded on Mar 23, 2011

    The video shows a simulation performed with the Virtual Robot Experimentation Platform. It demonstrates how V-REP can interface with various kind of hardware devices. The video demonstrates V-REP connecting and retrieving/sending data from/to: the Wiimote, a webcam (and performing edge detection on it), and a K-Junior robot. V-REP is able to connect to virtually any type of hardware through serial port, socket communication, or any other kind of communication (supported through plugins). Following is V-REP's main functionality: distributed control (unlimited concurrently running threaded or non-threaded scripts directly attached to objects or models), dynamics (in V-REP the user can switch at any time from the Bullet Physics library to the Open Dynamics Engine, both are supported), inverse kinematics (any mechanism, closed, redundant, with nested loops, etc.), fast mesh-mesh interference checking, exact minimum mesh-mesh distance calculation (for any type of mesh, also concave, open, polygon soup, etc.), proximity sensors (exact minimum mesh distance calculation within a customizable detection volume), camera-like sensors (with a large amount of available filter components that can be combined to achieve image processing), elaborate graphing possibilities, holonomic path planning in 2-6 dimensions and non-holonomic path planning for car-like vehicles, unlimited number of custom user interfaces with integrated edit-mode, integrated shape edit modes (triangle, vertex and edge), surface cutting simulation, etc.

    The robot model in this scene and the real K-Junior robot are courtesy of K-Team Corporation. The Wiimote model is courtesy of Lyall Randell. V-REP's Wiimote plugin is courtesy of Eric Rohmer. V-REP's webcam plugin is using the ESCAPI library, which is courtesy of Jari Komppa

  4. #4


    Robotics Simulation: Path Planning for Kinematic Chains in V-REP

    Published on Nov 4, 2013

    The video shows a path planning task for a kinematic chain (robotic manipulator) solved with the V-REP robot simulator. Next to path planning for kinematic chains, V-REP also supports path planning tasks in 2-6 dimensional space, and non-holonomic path planning tasks for car-lik vehicles.

    V-REP is the Swiss army knife among robot simulators: you won't find a simulator with more functions, features, or more elaborate APIs:

    - Cross platform
    - 6 programming approaches (embedded scripts, plugins, add-ons, ROS nodes, remote API clients, or custom solutions)
    - 6 programming languages (C/C++, Python, Java, Lua, Matlab, and Urbi)
    - more than 400 different API functions
    - 100 ROS services, 30 ROS publisher types,25 ROS subscriber types, extendable
    - 3 physics engines (ODE, Bullet and Vortex)
    - Full kinematics solver (IK and FK for ANY mechanisms)
    - Mesh-mesh interference detection
    - Mesh-mesh minimum distance calculation
    - Path planning (holonomic in 2-6 dimensions, non-holonomic for car-like vehicles, and for kinematic chains)
    - Vision sensors with built-in image processing (fully extendable)- Realistic proximity sensors (minimum distance calculation within a detection volume)
    - Built-in custom user interfaces, including editor
    - Fully integrated Reflexxes Motion Library type 4
    - Surface cutting simulation
    - Data recording and visualisation (time graphs, X/Y graph or 3D curves)
    - Integrated shape edit modes, including a semi-automatic primitive shape extraction method
    - Dynamic particles for water-/air-jet simulation
    - Model browser with drag-and-drop functionality (also during simulation)
    - Multi-level undo/redo, movie recorder, simulation of paint, exhaustive documentation, etc.

  5. #5


    Robot Simulator: V-REP Demo Video January 2014

    Published on Jan 27, 2014

    V-REP is the Swiss army knife among robot simulators: you won't find a simulator with more functions, features, or more elaborate APIs.

    The robot simulator V-REP, with integrated development environment, is based on a distributed control architecture: each object/model can be individually controlled via an embedded script, a plugin, a ROS node, a remote API client, or a custom solution. This makes V-REP very versatile and ideal for multi-robot applications. Controllers can be written in C/C++, Python, Java, Lua, Matlab, Octave or Urbi.

    V-REP is used for fast algorithm development, factory automation simulations, fast prototyping and verification, robotics related education, remote monitoring, safety double-checking, etc.

    Following are V-REP's main features:

    - Cross platform (Windows / Mac OSX / Linux)
    - 6 programming approaches (embedded scripts, plugins, add-ons, ROS nodes, remote API clients, or custom solutions)
    - 7 programming languages (C/C++, Python, Java, Lua, Matlab, Octave and Urbi)
    - more than 300 different API functions
    - 100 ROS services, 30 ROS publisher types, 25 ROS subscriber types, extendable
    - 3 physics engines (ODE, Bullet and Vortex)
    - Fileformats: URDF, COLLADA, DXF, OBJ, 3DS, STL
    - Full kinematics solver (IK and FK for ANY mechanisms)
    - Mesh-mesh interference detection
    - Mesh-mesh minimum distance calculation
    - Path planning (holonomic in 2-6 dimensions, non-holonomic for car-like vehicles)
    - Vision sensors with built-in image processing (fully extendable)
    - Realistic proximity sensors (minimum distance calculation within a detection volume)
    - Built-in custom user interfaces, including editor
    - Fully integrated Reflexxes Motion Library type 4
    - Surface cutting simulation
    - Data recording and visualisation (time graphs, X/Y graph or 3D curves)
    - Integrated shape edit modes, including a semi-automatic primitive shape extraction method
    - Dynamic particles for water-/air-jet simulation
    - Model browser with drag-and-drop functionality (also during simulation)
    - Multi-level undo/redo, movie recorder, simulation of paint, exhaustive documentation, etc.

  6. #6

  7. #7


    Robot Simulator V-REP: Simulation of UR5 robot with RG2 gripper

    Published on Aug 7, 2015

    The video shows a V-REP simulation of the UR5 robot equipped with the RG2 gripper in a grasping task.

  8. #8


    V-REP Robot Simulator: the Ragnar Robot

    Published on Sep 9, 2015

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