Google DeepMind

deepmind.com/about/engineering

Engineering team

Worlds

Progress in AI requires next-generation environments - rich, interactive virtual worlds in which we can test our systems and allow them to learn a wide variety of tasks. Our Worlds team, who are developers, designers, artists, QA technicians, and program managers with experience in engineering, games, and VFX companies, is responsible for creating these environments.

We collaborate with researchers to design and build a wide variety of environments and tasks using well-known video game engines such as Unity and Unreal, while creating new platforms and tools that empower researchers to build environments themselves. From bespoke mini-games aimed at answering specific research questions to expansive first-person games using modern 3D engines, the Worlds team plays a fundamental part in every research area at DeepMind.
Director - Adrian Bolton

Head of Research Engineering - Andreas Fidjeland

Research Engineering Director - Shibl Mourad

Research Engineer - Natasha Antropova

Senior Software Engineer - Jason Sanmiya

Software Engineer - Tamara Norman

Game designer - Cédric Hauteville

Distinguished Engineer - Daniel Belov