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  1. #1

    Miscellaneous



    IndonesiaAR_General

    Published on May 3, 2013

  2. #2


    Virtual reality: No longer niche

    Published on May 27, 2014

    Virtual-reality headgear like the Oculus Rift, the Avegant Glyph, and Sony's Morpheus are all the buzz. CNET's Brian Cooley explains the potential impact on gaming and vertical industries where VR might ultimately take root.

  3. #3


    Creating augmented reality by merging real and virtual environments

    Published on Apr 2, 2015

    Sugimoto Laboratory, Department of Information and Computer Science, Faculty of Science and Technology, Keio University

  4. #4


    Televised Sailing Gets a Dose of Augmented Reality

    Published on Aug 29, 2013

    Sailboat racing is as thrilling, dynamic, and suspenseful as any sport—but until now it's made for boring television. No longer. Starting with the 2013 America's Cup, you will be there, virtually speaking.

    New augmented reality techniques provide perspectives and information never before available to spectators: the tracks of the boats through the water, course boundaries, penalties issued, wind direction, speed, and other things that significantly affect the outcome of the race.

    Read more:
    "The Augmented Reality America’s Cup"
    Augmented reality is making sailboat racing a thrilling spectator sport

    by Stan Honey & Ken Milnes
    August 29, 2013

  5. #5


    Augmented reality with a mobile robot

    Published on Sep 18, 2013

    In this video we use a robot-mounted video projector to virtually revive an old computer.

    Navigation of the robot is done with an extended Dynamic Window Approach. Precise localization is needed to get the CRT-monitor into the projectors field of projection.
    To achieve this localization accuracy we use an extended Monte Carlo Localization on an Occupancy Grid Map. The map was created using a mapping framework with robust back-end and post map optimization.

    The projection correction is done by projecting a known pattern in the scene and re-detecting it in a camera image. A coarse alignment of the projected pattern is currently done manually to facilitate its re-detection. From correspondences of the projected pattern and its re-detection we derive a transformation which aligns a projected image with a desired target in the camera image.

    The old computer is revived by running an emulator on the robot and projecting its virtual screen output onto the CRT-monitor. There are still visible distortions in the projected image because the surface of the CRT-monitor is not planar.
    Additionally we utilize a clap-detector as input for the game running in the emulator.

    For details see the paper "Awakening history: Preparing a museum tour guide robot for augmenting exhibits", ECMR 2013 by Marc Donner, Marian Himstedt, Sven Hellbach and Hans-Joachim Bohme.

  6. #6


    Virtual drop helps confront fear of heights

    Published on Mar 12, 2014

    Facing your phobias in a virtual environment could be the best way to conquer them in the real world
    Full story here:
    "Virtual reality therapy cures fears and phobias"

    by Jessica Hamzelou
    March 12, 2014

  7. #7


    Augmented Reality Binoculars

    Published on Oct 13, 2015

    SRI has developed an augmented reality binocular system for training the forward observer. The technology has been successfully demonstrated as part of a live simulated training system, in which synthetic aircrafts, ground vehicles, and weapon effects are combined with real-world scenes.

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