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Thread: iRacing AI, iRacing.com Motorsport Simulations, LLC, Bedford, Massachusetts, USA

  1. #1

    iRacing AI, iRacing.com Motorsport Simulations, LLC, Bedford, Massachusetts, USA

    Last edited by Airicist2; 25th July 2022 at 17:04.

  2. #2


    iRacing AI first impressions

    Dec 4, 2019

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    Is the new iRacing AI update worth your time?

    Dec 12, 2019

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    NASCAR AI soft launch: coming tomorrow!

    Feb 3, 2020

    For more than a decade on iRacing, you’ve been able to drive against the best sim racers in the world. Beginning with the introduction of iRacing AI, you can race against computer-controlled, highly adjustable drivers on a growing list of cars and tracks on the iRacing service! Race with a roster of your friends, your childhood heroes, or your favorite esports stars!

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    Introducing AI hosted Racing: a new multiplayer experience!

    Sep 8, 2021

    Multiple iRacers from all over the world can trade paint with AI drivers for the first time as AI Hosted events come to iRacing with the 2021 Season 4 build! Using any of our AI-enabled content, you’ll be able to create race sessions that fill up the field with virtual drivers to compete alongside real iRacers. This functionality works with both regular Hosted sessions and with Leagues.

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    Season Spotlights - 2022 Season 1 AI additions & updates

    Dec 22, 2021

    iRacing Vehicle Production Associate, Brent, takes us through the additions and changes to the AI Roster for 2022 Season One.

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    EXCLUSIVE INTERVIEW - iRacing President Tony Gardner: NASCAR, IndyCar & Updates!

    Feb 9, 2024

    Insider Gaming's Mike Straw sits down for an exclusive 1-on-1 interview with iRacing President Tony Gardner. Timestamps are below!

    In this interview, Tony talks about iRacing's growth over the last 16 years, the future of the game with updates like dynamic weather and career mode, the upcoming NASCAR console game, the IndyCar license, eNASCAR, ExoCross, and so much more!

    00:00 - Intro
    00:38 - The State of iRacing
    02:15 - The growth of iRacing as a company
    04:45 - iRacing hitting its stride
    07:25 - Process of deciding on game improvements
    09:13 - Player reaction to updated damage model
    11:20 - Weather and Endurance racing
    12:30 - What goes into timing for new features?
    14:38 - eNASCAR Coca-Cola Series Success
    16:17 - How much has NASCAR helped?
    18:13 - AI Racing in iRacing
    20:25 - Career Mode Timeline
    21:49 - Worry of Delays
    22:39 - How iRacing got the NASCAR License
    25:35 - Is iRacing and NASCAR a match made in heaven?
    27:40 - Who's working on the NASCAR Console game?
    29:20 - Walking the fine line for casual and sim racers
    31:15 - Will NASCAR console game have a "Trading Paints" like customization?
    33:56 - How did iRacing get the IndyCar licensing back?
    36:09 - Will there be an expansion to the iRacing and IndyCar relationship?
    38:10 - The feeling around World of Outlaws
    40:00 - What is Exocross?
    41:49 - The hope for Exocross
    43:28 - How hands on is iRacing with development?
    44:54 - What has Tony Gardner most excited?
    46:55 - What is Tony most proud of with eNASCAR Coca-Cola Series
    47:44 - Outro

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