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Thread: MetaHuman Creator, creating digital humans, Epic Games, Inc., Cary, North Carolina, USA

  1. #11
    Article "New Zealand Tech Company Is Using Unreal Engine To Create Digital Sign Language Interpreters"
    A New Zealand tech company uses Unreal Engine to create unbelievably realistic avatars to use as sign language interpreters, and they’re about to get

    by Sean Murray
    February 25, 2021

  2. #12
    Article "Vlad Mastilović, VP of Digital Humans Technology at Epic Games, Tells Us What's Next"
    "We’ll do our best to provide creatives around the world with a tool that produces diverse and high-fidelity digital humans at a fraction of the time and cost that it would usually take." -Vlad

    by Christopher Travers
    March 11, 2021

  3. #13


    MetaHuman Creator early access out now: meet the team | Unreal Engine

    Apr 14, 2021

    MetaHuman Creator, a cloud-based app for creating high-fidelity digital humans in minutes, is now available in Early Access. Here, we talk with some of the team behind the tool about what inspired and motivated them to spend years crafting the technology, and how they’re excited to make it available to everyone.

  4. #14


    MetaHuman Creator | Inside Unreal

    Streamed live April 22, 2021

    MetaHuman Creator is a cloud-based app that empowers anyone to create photorealistic digital humans, fully rigged and complete with hair and clothing, in minutes. This week we’ve invited members of the team behind the unprecedented tool. We’ll reminisce on the background of how MetaHuman Creator came to be, show you first-hand how to use it, and explain what goes on underneath the hood!

  5. #15


    New Release brings Mesh to MetaHuman and more | Unreal Engine

    Jun 9, 2022

    This latest release introduces an exciting Mesh to MetaHuman feature—part of a new MetaHuman Plugin for Unreal Engine—as well as support for the new character rigging, animation, and physics features in Unreal Engine 5. MetaHuman Creator also gets new options for hair and clothing, together with additional facial animations and body poses. Find out more at:
    unrealengine.com/en-US/blog/new-release-brings-mesh-to-metahuman-to-unreal-engine-and-much-more

  6. #16


    Using Mesh to MetaHuman in UE

    Jun 9, 2022

    In this tutorial, Senior Technical Product Manager Raffaele Fragapane takes you through the process of turning your own custom scan, sculpt, or model into a MetaHuman using the Mesh to MetaHuman feature in the new MetaHuman Plugin for Unreal Engine. He also covers further refining your MetaHuman in MetaHuman Creator. Download the plugin here:
    unrealengine.com/marketplace/en-US/product/metahuman-plugin

  7. #17

  8. #18

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