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Thread: Oculus Rift, virtual reality headset, Oculus VR, Inc., Irvine, California, USA

  1. #31


    VR will soon revolutionize how football players train

    Published on Dec 30, 2015

    From inside the Oculus Rift headset, players get a 3-D look at the field while headphones provide realistic sound. Teams capture the footage by filming their practices with 360-degree cameras, so the experience inside the VR headset looks and sounds like the real thing rather than a video game.

  2. #32


    Oculus Rift Kickstarter Update

    Published on Jan 5, 2016

    On August 1, 2012, we launched a Kickstarter campaign to seed the development of a groundbreaking virtual reality headset – Oculus Rift.

    Tomorrow, we'll be opening Rift pre-orders on Oculus.com. This is a major milestone on the path to putting great VR in the hands of millions.

    As a small token of our appreciation for your support, all Kickstarter backers who pledged for a Rift development kit will get a free Kickstarter Edition Oculus Rift! And like all Rift pre-order purchasers, you’ll receive a bundled copy of Lucky’s Tale and EVE: Valkyrie.

  3. #33


    Oculus Rift price and hardware at CES 2016

    Published on Jan 11, 2016

    We couldn't leave CES without checking in with the Oculus team and checking out the final hardware and packaging for the Oculus Rift. Oculus VR founder Palmer Luckey chats with us about the Rift's $600 price, how much custom hardware goes into building the headset, Oculus Touch changes, and Oculus Home software. The headsets start shipping March 28th!

  4. #34


    Introducing the games coming to Oculus!

    Published on Mar 16, 2016

    We’re excited to announce the VR games launching with Oculus Rift! This incredible lineup represents years of work from a global community of developers who are pioneering the future of VR.

    These games take you to the outer reaches of space, mysterious labyrinths of wonder, and fantastic worlds of adventure!

  5. #35


    Oculus Rift review

    Published on Mar 28, 2016

    After nearly four years, it’s time to see whether the Oculus Rift VR headset is still on the cutting edge of virtual reality.

  6. #36


    Oculus Rift: Review

    Published on Mar 28, 2016

  7. #37


    Oculus Rift Review: The Age of VR Has Begun

    Published on Mar 28, 2016

    Three years after that first devkit came out it’s showing up at people’s houses starting now. The Oculus Rift proves that this is not a phase. This is the first real step into the world of VR.

  8. #38


    Step into Rift

    Published on Mar 28, 2016

    Dozens of VR games, 360 videos, film shorts, and more!

    There’s an incredible lineup of more than 30 games available on the Oculus Store, ready to play right now!

    You’ll also be able to explore a growing catalog of video content. Oculus Video for Rift launches today with thousands of Facebook 360 videos and the best of Vimeo and Twitch livestreams.

    With Oculus 360 Photos, you can explore over 200,000 incredible destinations. You’ll relax on a beach in the tropics, peer over a mountaintop in the Alps, and enjoy amazing scenes from across the universe.

    Every Rift comes with Oculus Dreamdeck, a unique set of VR vignettes designed to introduce you to the world of virtual reality. Created using Unreal Engine 4 (UE4), it hints at the adventures you’re about to have in Rift.

    Step Into Rift.

  9. #39


    Oculus rift review

    Published on Mar 28, 2016

    Today Oculus released the Rift virtual reality headset. It’s a $599 device that transports you anywhere and everywhere. Right now, it’s mainly a piece of gaming hardware but it’s also a way to experience new environments and change the way you interact with reality. Lucas Matney takes an in-depth look at the new Oculus Rift.

  10. #40


    Tested: Oculus Rift Review

    Published on Apr 1, 2016

    It's finally here! We've been testing the consumer version of the Oculus Rift for the past week, and share our thoughts and impressions of the final hardware and launch software. Norm and Jeremy discuss the most frequently asked questions about the ergonomics, display, screen door effect, tracking range, and how gamepad virtual reality games hold up. The new age of VR begins!

    Corrections: You can remove the camera from its stand and mount onto a tripod. IPD range is 58-72mm.

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