Alex J. Champandard


CodeMesh 2014 - Alex Champandard - Beyond Shady AI

Published on Nov 28, 2014

Beyond Shady AI with OpenCL: Massively Parallel Algorithms on GPGPUs

codemesh.io/codemesh2014/alex-champandard

Today, even mobile devices include powerful GPUs, servers often include clusters of GPGPUs, and the latest generation of consoles contain shiny compute units. What opportunities do these recent changes in hardware offer AI and game programmers? Which techniques would reduce the amount of power your game uses, speed up offline pre-calculations by an order of magnitude, or significantly increase the amount of data you can process in real-time? This in-depth tutorial will explain (almost) everything you need to know about modern GPUs, how they perform on a variety of AI algorithms, and how best to leverage their power from standard languages such as OpenCL.
 
Back
Top