KUBO, educational robot for primary schools, Odense, Denmark


KUBO - coding as easy as doing a puzzle game

Published on Dec 16, 2016

Code is the most influential language of the 21st century, yet many children aren’t learning how to program and work with technology. KUBO is an educational robot that teaches children to code from an early age, giving teachers and parents a way to instill this skill regardless of their coding experience. KUBO’s programming language, called Tagtiles, uses colored tiles to let children explore programming concepts in a tangible way, starting at the suggested age of three. By playing with KUBO, children develop key 21st-century skills like critical thinking, communication, collaboration, and creativity, while also gaining a fluency in technology that will serve them their entire lives.
 

Kubo robot helps young kids learn to code

Published on Jan 7, 2017

This tiny robot uses a series of puzzle pieces to teach kids about programming, help them learn to spell or let them compose music.
 

KUBO robot - interview with teacher and student

Published on Jan 16, 2017

Code is the most influential language of the 21st century, yet many children aren’t learning how to program and work with technology. KUBO is an educational robot that teaches children to code from an early age, giving teachers and parents a way to instill this skill regardless of their coding experience. KUBO’s programming language, called Tagtiles, uses colored tiles to let children explore programming concepts in a tangible way, starting at the suggested age of three. By playing with KUBO, children develop key 21st-century skills like critical thinking, communication, collaboration, and creativity, while also gaining a fluency in technology that will serve them their entire lives.
 

KUBO Indiegogo crowdfunding film

Published on Jan 16, 2017

Code is the most influential language of the 21st century, yet many children aren’t learning how to program and work with technology. KUBO is an educational robot that teaches children to code from an early age, giving teachers and parents a way to instill this skill regardless of their coding experience. KUBO’s programming language, called Tagtiles, uses colored tiles to let children explore programming concepts in a tangible way, starting at the suggested age of three. By playing with KUBO, children develop key 21st-century skills like critical thinking, communication, collaboration, and creativity, while also gaining a fluency in technology that will serve them their entire lives.
 
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