Insider Gaming's Mike Straw sits down for an exclusive 1-on-1 interview with iRacing President Tony Gardner. Timestamps are below!
In this interview, Tony talks about iRacing's growth over the last 16 years, the future of the game with updates like dynamic weather and career mode, the upcoming NASCAR console game, the IndyCar license, eNASCAR, ExoCross, and so much more!
00:00 - Intro
00:38 - The State of iRacing
02:15 - The growth of iRacing as a company
04:45 - iRacing hitting its stride
07:25 - Process of deciding on game improvements
09:13 - Player reaction to updated damage model
11:20 - Weather and Endurance racing
12:30 - What goes into timing for new features?
14:38 - eNASCAR Coca-Cola Series Success
16:17 - How much has NASCAR helped?
18:13 - AI Racing in iRacing
20:25 - Career Mode Timeline
21:49 - Worry of Delays
22:39 - How iRacing got the NASCAR License
25:35 - Is iRacing and NASCAR a match made in heaven?
27:40 - Who's working on the NASCAR Console game?
29:20 - Walking the fine line for casual and sim racers
31:15 - Will NASCAR console game have a "Trading Paints" like customization?
33:56 - How did iRacing get the IndyCar licensing back?
36:09 - Will there be an expansion to the iRacing and IndyCar relationship?
38:10 - The feeling around World of Outlaws
40:00 - What is Exocross?
41:49 - The hope for Exocross
43:28 - How hands on is iRacing with development?
44:54 - What has Tony Gardner most excited?
46:55 - What is Tony most proud of with eNASCAR Coca-Cola Series
47:44 - Outro