MetaHuman Creator, creating digital humans, Epic Games, Inc., Cary, North Carolina, USA


Meet the MetaHumans: free sample now available | Unreal Engine

Feb 10, 2021

These two high-quality, fully rigged sample characters represent the current state of the art for real-time digital humans and they’re yours to explore, modify, and use in your Unreal Engine 4.26.1 or later projects. They serve as a showcase of what’s achievable with MetaHuman Creator: an innovative new tool that will soon be available for you to create your own MetaHumans—in minutes.
 

MetaHuman Creator: high-fidelity digital humans made easy | Unreal Engine

Feb 10, 2021

These two high-quality, fully rigged sample characters represent the current state of the art for real-time digital humans and they’re yours to explore, modify, and use in your Unreal Engine 4.26.1 or later projects. They serve as a showcase of what’s achievable with MetaHuman Creator: an innovative new tool that will soon be available for you to create your own MetaHumans—in minutes.
 
Article "Face of the future: Fortnite maker Epic unveils its MetaHuman Creator that designs lifelike, 3D digital characters who move and speak like real people"
Epic Games has announced its MetaHuman Creator that makes 3D characters
It is browser-based software tool that lets developers create 'digital humans'
MetaHuman lets users choose from a library of presets like hair, face and eyes
Unlike other systems, it takes just less than one hour for each project

by Stacy Liberatore
February 11, 2021
 

MetaHuman Creator early access out now: meet the team | Unreal Engine

Apr 14, 2021

MetaHuman Creator, a cloud-based app for creating high-fidelity digital humans in minutes, is now available in Early Access. Here, we talk with some of the team behind the tool about what inspired and motivated them to spend years crafting the technology, and how they’re excited to make it available to everyone.
 

MetaHuman Creator | Inside Unreal

Streamed live April 22, 2021

MetaHuman Creator is a cloud-based app that empowers anyone to create photorealistic digital humans, fully rigged and complete with hair and clothing, in minutes. This week we’ve invited members of the team behind the unprecedented tool. We’ll reminisce on the background of how MetaHuman Creator came to be, show you first-hand how to use it, and explain what goes on underneath the hood!
 

New Release brings Mesh to MetaHuman and more | Unreal Engine

Jun 9, 2022

This latest release introduces an exciting Mesh to MetaHuman feature—part of a new MetaHuman Plugin for Unreal Engine—as well as support for the new character rigging, animation, and physics features in Unreal Engine 5. MetaHuman Creator also gets new options for hair and clothing, together with additional facial animations and body poses. Find out more at:
unrealengine.com/en-US/blog/new-release-brings-mesh-to-metahuman-to-unreal-engine-and-much-more
 

Using Mesh to MetaHuman in UE

Jun 9, 2022

In this tutorial, Senior Technical Product Manager Raffaele Fragapane takes you through the process of turning your own custom scan, sculpt, or model into a MetaHuman using the Mesh to MetaHuman feature in the new MetaHuman Plugin for Unreal Engine. He also covers further refining your MetaHuman in MetaHuman Creator. Download the plugin here:
unrealengine.com/marketplace/en-US/product/metahuman-plugin
 
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