Since we started in 2012, we've been focused on building a hand-tracking system that could deliver a great user experience. We felt that with advances in 3D camera technology and the backgrounds of our team, we could finally tackle the hard computer vision and human-computer interaction problems that stood in the way of gesture recognition in the past.
Our work started off with color gloves, evolved into markerless tracking with multiple Kinect cameras, and eventually led to the development of our own tiny 3D camera, the Nimble Sense, that could be mounted on an Oculus Rift. In October, we launched a Kickstarter with the goal of introducing robust skeletal hand tracking to provide the simple experience of having hands in VR. All of this couldn't have been possible without the support of our partners, our early users and the Nimble VR Team's dedication and hard work.
Today, we're happy to share that we'll be joining forces with Oculus, a team that is creating an entirely new medium, platform and industry. We're excited not only to continue to push at the boundaries of input and user experience in VR, but to do so with the resources and means to make a bigger impact on a larger audience.
We're looking forward to starting a new chapter with Oculus!
- Rob, Chris, Kenrick