Tobii Technology AB, eye tracking and gaze interaction, Danderyd, Sweden


Tobii Gaze Interface for Windows 8 Revolutionizes Computer Interaction

Uploaded on Jan 4, 2012

Tobii Technology demonstrates how Gaze interaction makes it possible to point and interact in ways that are superior to both touch and mouse. It changes the user interface for regular computers as fundamentally as touch has for handheld devices.


Tobii & SteelSeries create the future of gaming with eye tracking

Published on Jan 2, 2014

Tobii and SteelSeries team up to bring gamers the world's first eye tracking gaming gear. Be first in creating the future of gaming with eye tracking.

Eye tracking increases the bandwidth between the gamer and the game, allowing gamers to do more at the same time, which also creates a richer gaming experience. Add an extra aiming mechanism, remove the interruption of the game play by creating easier access to menus and commands, or make games with complex controls easier to learn.
 

Tobii eye-tracking hands-on at CES 2014

Published on Jan 6, 2014

Engadget's Michael Gorman checks out Tobii's latest version of its eye-tracking system for gaming. Tobii's getting serious about bringing eye tracking to gamers the world over. Days ago, the company announced a partnership with SteelSeries to build a new sensor bar and its EyeX engine meant to bring eye tracking to more games in 2014. Today at CES, we got to see a non-functioning prototype of that SteelSeries hardware and test out EyeX playing Deus Ex.

"Eyes on with Tobii's gaming eye-tracking engine and SteelSeries prototype hardware"

by Michael Gorman
January 5, 2014
 

CeBIT TechLounge 2014, Tag 1 Teil 5: Peter Tieberg, Strategic Business Development Manager Tobii

Published on Mar 11, 2014
 

Hands-On with Tobii Eye Tracking (CES 2015)

Published on Jan 6, 2015

At CES 2015, we test out Tobii's new eye tracking system, which is being released as a PC gaming peripheral by SteelSeries. This IR sensor sits below your monitor to track what you're looking at with centimeter accuracy, and can be implemented in games built with Unity or Unreal.
 
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